Objects
An object declares a type and its one instance together. There's nothing to construct: the object exists, and its
name is how you use it:
object Settings {
let volume = 7
let describe() = "volume ${volume}"
}
entrypoint main() {
println(Settings.describe())
}
Use an object for something there is only ever one of, such as a program's settings or a set of helper functions.
Implementing a trait
An object can implement a trait, so it can stand wherever that trait is expected:
trait Greeter {
let greet() : string
}
object Polite : Greeter {
override let greet() = "Good morning"
}